BADGE WAR · 배지전쟁

Badge War

SEASON 1

The camp.

Strong Girl

Strong Girl: Badge War

The first overnight. Sixteen in matching tracksuits. A folk-village board game that learned to shout. Season 1 is still the template every later war argues with.

6–27 Dec 2023 · Museom Village, then Cheongpungland · S1–S16. NXT and Glow had not arrived.

Look

Matching athletic tracksuits — Strong Girl camp kit, not stage costumes. Hair up, sneakers, no heels. The same sportswear through the folk village, the sand, the haunted house, and the zip line. They look like a school PE class dropped into a Gyeongsangbuk-do village.

Format

Sixteen members, two days and one night. Four survival games — some solo, some crew. A crew that wins pins a game badge. Hidden badges sit in the camp. The member wearing the most at the end is meant to take the golden badge.

  1. 01WAV invented the show in October 2023 Gravity (22,025 COMO) over CLASS UP and Girl’s Big Match.
  2. 02Everyone starts with a starter badge. Game badges, hidden badges and chore badges all count the same at the end.
  3. 03Teams reform every game: six uneven crews, then two eights, then eight pairs, then a park finale.

Games

  1. EP.1

    Treasure hunt — Museom Village

    A badge box with three badges is hidden in the village. Follow the map, solve the hint at the marked spot, find the box. Only one crew can take it. Teams come from Ring Around the Rosy: shout “3” and grab two people. Five trios. The leftover member plays as a one-person crew — if she finds the box, she takes all three badges. HyeRin drew the solo and said she had wanted to play alone, then felt lost when she actually was.

    How they ran it
    It is a speed map, not a riddle night. Crews split: one reads the hint, two run. HyeRin has no teammates to split the map with. The village is small enough that you can hear the other five crews shouting.
    Hidden in the thatch
    Side badges live in a thatched house: a Girl Scout badge said to have been lost for twenty years, and a pig’s head in a refrigerator with two heart badges inside. Camp chores (finish and clean a meal) can pin another. The hunt is the A-plot. The house is the B-plot.

    Teams

    • 1

      • SeoYeon
      • YooYeon
      • YeonJi
    • 2

      • JiWoo
      • ChaeYeon
      • SooMin
    • 3

      • NaKyoung
      • YuBin
      • Kaede
    • 4

      • DaHyun
      • Kotone
      • Nien
    • 5

      • SoHyun
      • Xinyu
      • Mayu
    • 6

      • HyeRin
  2. EP.2

    Sand flag — two eights

    The field collapses into two crews of eight. One flag in the sand. Protect yours, knock the other. The crew that keeps the flag standing takes the Securing the Flag badges. Shovels, bodies, no more treasure-map quiet. The episode title on 1theK is about idols who really fought while shoveling.

    How they played
    Half the crew digs a moat or a mound around their pole. The other half runs. Hands on the flag count. Hair gets grabbed, then a warning. The sand makes every step heavier than SIGNAL ever did.

    Teams

    • A

      • YooYeon
      • JiWoo
      • ChaeYeon
      • SooMin
      • Kotone
      • YeonJi
      • SoHyun
      • Mayu
    • B

      • Nien
      • SeoYeon
      • HyeRin
      • NaKyoung
      • YuBin
      • Kaede
      • DaHyun
      • Xinyu
  3. EP.3

    Haunted house — eight pairs

    Night game. Sixteen walk in as eight pairs. Stay with your partner through the house. Badges are still the score. Season 1 still sleeps in one room after this — they will remember that when Season 2 takes people out of a campfire.

    Teams

    • 1

      • ChaeYeon
      • YuBin
    • 2

      • SoHyun
      • Xinyu
    • 3

      • JiWoo
      • Mayu
    • 4

      • Kotone
      • YeonJi
    • 5

      • HyeRin
      • Kaede
    • 6

      • YooYeon
      • SooMin
    • 7

      • SeoYeon
      • Nien
    • 8

      • NaKyoung
      • DaHyun
  4. EP.4

    Wakeup, math, then zip-line words

    Morning first: a wakeup quiz. Solve in order. The last member up pays in the badge economy. The first can take a Super Badge — name three people and lift a badge off each. Then a trending math equation on paper, before anyone is allowed onto Cheongpungland. Then the park: a 70 m zip line billed as Life Is Tightrope Walking. You see three words for five seconds, ride, and guess the associated word at the destination. Completing the ride is itself a bonus badge. Brain, then body, still in the same tracksuits.

    Wakeup economy
    The bell is not a joke. Order of solving moves tin. The Super Badge is the first time Season 1 lets one member tax the others in public.
    The zip
    Three words, five seconds, a river, a guess. Hands shake on the brake. The golden badge is still a count after this, not a speech.
Gravity
October 2023 Event Gravity asked WAV whether the 16-member content should exist at all, and in what shape. 22,025 COMO later, Badge War was on the calendar.
Evolved
Season 1 is a board-game war wearing tracksuits. Game 1 splits sixteen into six uneven crews. Game 2 collapses into two eights. Game 3 is eight pairs. Badges move, get stolen, get counted in public.
Talk
The HAUS already knew each other from SIGNAL. Badge War is the first time the camera asks them to choose sides against each other.

Results covered

Winners, badge counts, MVPs and spy names stay off this page until you have watched. Official commentary is above — open results only after that.

SEASON 2

The mud.

Girls Never Die

Badge War 2: Girls Never Die

OT24. Mud, an X-Man, a park. They arrive made up like high-school girls, then Taean eats the look. Girls Never Die is an instruction, not a slogan — and Glow walks into a format the first sixteen already knew.

24 May – 14 Jun 2024 · Taean mudflat and Lepida Resort, then Wolmido · OT24. Glow walks into a format the first sixteen already knew.

Look

EP.1 they arrive made up like high-school girls — neat hair, school-trip clothes — then the Taean mudflat eats the look. Later: field sportswear for the 12-on-12 on a 3,300㎡ farm. Wolmido is amusement-park casual, badges still pinned to the chest. The joke of the season is a pretty arrival and a ruined outfit.

Format

OT24, two days and one night, named after the ASSEMBLE24 title track. Welcome badges first — only half the roster gets one. Then a badge economy with rooms, relays, a secret X-Man, a night kidnapping, a golden-bell wakeup, and a park finale. Survive the count. Girls Never Die is an instruction, not a slogan.

  1. 01First twelve across the mud pin a welcome badge. The other twelve start empty.
  2. 02Each 12-on-12 crew hides an X-Man whose job is to stop her own team.
  3. 03Absence becomes a mechanic: two members can be lifted out of camp without a vote.

Games

  1. Welcome

    Welcome — 400 m mudflat

    Taean. A siren, an instructor, numbers on the ground. Welcome badges sit on an island 400 m away across the mud. First twelve to arrive pin one. The other twelve start the war empty. Makeup and school-trip clothes go into the mud.

  2. EP.1

    Resort Password

    Self-grouped into six colour teams of four at Lepida Resort. Four badges sit in three rooms. A representative punches a 4-digit code. Hint zones are scattered within 500 m — blocked shapes, damaged clues, whatever the zone asks. Only the three fastest teams get a chance at a room. Inside, a loyalty split: you may take more than one badge before you show your teammates.

    The room
    The password is a race. The room is the split. Three teams enter. The representative decides whether to share or keep badges before the others see them.

    Teams

    • Orange

      • SeoYeon
      • HyeRin
      • NaKyoung
      • YuBin
    • Green

      • JiWoo
      • ChaeYeon
      • JooBin
      • JiYeon
    • Pink

      • YooYeon
      • SooMin
      • Kotone
      • YeonJi
    • Blue

      • Kaede
      • DaHyun
      • ShiOn
      • ChaeWon
    • Yellow

      • Nien
      • SoHyun
      • Xinyu
      • Mayu
    • Violet

      • Lynn
      • HaYeon
      • Sullin
      • SeoAh
  3. EP.2

    12-on-12 + X-Man

    A 3,300㎡ field beyond the resort. Two crews of twelve, drawn by coloured balls — Blue and White. Relay first across farmland that will not take a sprint cleanly, then defend marshmallow mounds. Each crew has a secret X-Man whose job is to stop her own team. Hair-pulling gets a warning; the episode title asks them, as humans, not to grab hair. After the physical, each crew has five minutes to name their X-Man. Find her and everyone except the X-Man pins a hidden badge. Miss her and only the X-Man pins one.

    The scout
    Before the draw, members talk about who is fast — Nien, NaKyoung and YuBin get named. The balls do not care which side they land on. One crew gets all three. The other crew has to change plan.
    X-Man math
    If your crew wins the field, the other crew’s X-Man can still walk off with tin. The hidden-badge round is a second game wearing the first game’s sweat.

    Teams

    • Blue

      • HyeRin
      • JiWoo
      • YooYeon
      • NaKyoung
      • YuBin
      • Kotone
      • YeonJi
      • Nien
      • SoHyun
      • Lynn
      • JooBin
      • JiYeon
    • White

      • SeoYeon
      • ChaeYeon
      • SooMin
      • Kaede
      • DaHyun
      • Xinyu
      • Mayu
      • HaYeon
      • ShiOn
      • ChaeWon
      • Sullin
      • SeoAh
  4. EP.3

    Night kidnapping

    A female instructor pulls two members out of camp. The other twenty-two sit a campfire until someone counts heads. Then Odd and Even split to rescue. One hostage comes back. The other pays a penalty. The game is noticing, then running. Badge War starts using absence as a mechanic.

    Teams

    • Odd

      • SeoYeon
      • JiWoo
      • YooYeon
      • NaKyoung
      • Kaede
      • Kotone
      • Nien
      • Xinyu
      • Lynn
      • HaYeon
      • SeoAh
    • Even

      • HyeRin
      • ChaeYeon
      • SooMin
      • DaHyun
      • YeonJi
      • SoHyun
      • Mayu
      • JooBin
      • ShiOn
      • Sullin
      • JiYeon
  5. EP.4

    Golden bell, ferris wheel, Hyper Drop

    Morning: a quiz. Keep answering. The last member standing out of the golden bell does not pin that badge. Then Wolmido. A balance game in the ferris-wheel cars: A card or B card, locked in a cabin. Then only the two highest badge counts ride Hyper Drop — 70 m, a stack of bills, count them from the pause at the peak until the drop. Smaller error wins those last game badges. The golden badge is a count, not a speech.

    The drop
    Two people, one tower, a pause at the peak that is long enough to doubt the count. Hands full of paper. The rest of OT24 watches from the ground.

    Teams

    • A

      • SeoYeon
      • HyeRin
      • JiWoo
      • YooYeon
      • SooMin
      • NaKyoung
      • Kaede
      • DaHyun
      • Nien
      • SoHyun
      • Mayu
      • JooBin
      • HaYeon
      • Sullin
    • B

      • ChaeYeon
      • YuBin
      • Kotone
      • YeonJi
      • Xinyu
      • Lynn
      • ShiOn
      • ChaeWon
      • SeoAh
      • JiYeon
Gravity
Season 2 inherits the format WAV already voted into existence, then names itself after the OT24 title track.
Evolved
Where Season 1 was a board game, Season 2 is a music-video war. Larger roster, longer missions, an X-Man, a park finale.
Talk
Twenty-four people cannot huddle the way sixteen did. Alliances have to be shouted, then repaired on SIGNAL the next week.

Results covered

Winners, badge counts, MVPs and spy names stay off this page until you have watched. Official commentary is above — open results only after that.

SEASON 3

The island.

No Badge, No Power

Badge War 3: No Badge, No Power

Jeju as a closed board. They land in travel clothes, looking like a trip — then the sea, the parachute, the tug. Class S may speak. Class Z may not. No badge, no voice.

30 May – 20 Jun 2025 · Jeju — Seogwipo, Geumneung Beach · OT24 on Jeju.

Look

They land in Jeju in travel clothes, bangs and all, looking like a trip. The welcome game is the sea: rash guards, wet hair, tewaks. Mission days go back to athletic kits. For Beat the Wind they strap a parachute larger than their body onto the same kit and walk into Jeju air. Class S and Class Z later split who may speak, and who eats which dinner.

Format

OT24, four Fridays, Jeju as a closed board. Thesis: no badge, no voice. Missions sort the roster into Class S and Class Z. A hidden badge. Weather as a rule. Scale goes up — including a 24-vs-24 tug with Jeju University students — while one badge is still a life.

  1. 01Three or more badges after Game 1 puts a member in Class S (better dinner). Below that, Class Z — no badge, no power.
  2. 02Class can move after Game 2: premium stay, digital-detox exemption, or a Russian-roulette swap between one BEST and one WORST.
  3. 03Game 1 colour teams were voted by WAV (Event Gravity #26, 1theK’s Pick, 175,981 COMO).

Games

  1. Welcome

    Welcome — tewaks in the water

    Fifteen tewaks float off Geumneung. A welcome badge is inside most of them — three are duds. Fetch one, bring it to the sand. You may take another member’s tewak by force, only in the water. On the beach the grab is illegal. Season 2’s mud becomes Season 3’s sea.

  2. EP.1

    Eight zones, then the Badge House

    Six colour teams of four. Clear one of eight mission zones, open a safe, take a ticket, run to the Badge House. Arrival order is the queue for the loyalty game. First crew through finds eight badges, then seven, then six, down to three for last. Take as many as you want, max two on one person, then reveal to the team. Three or more badges puts a member in Class S. Below that, Class Z.

    The house
    You choose a number before you see the pile. Max two per person. Then you turn around and show your crew. That count is what puts someone in Class S or Class Z.

    Teams

    • Yellow

      • SeoYeon
      • ChaeYeon
      • SoHyun
      • JooBin
    • Green

      • HyeRin
      • SooMin
      • Kotone
      • Lynn
    • Orange

      • JiWoo
      • YuBin
      • ShiOn
      • Sullin
    • Blue

      • YooYeon
      • Xinyu
      • HaYeon
      • ChaeWon
    • Pink

      • NaKyoung
      • Kaede
      • Mayu
      • JiYeon
    • Purple

      • DaHyun
      • YeonJi
      • Nien
      • SeoAh
  3. EP.2

    Five-person hexagon + 1

    Four teams of six, drawn with Ring Around the Rosy. Two teams start at once. Five members tie legs and run five missions — one each, around a hexagon. The sixth sits in a cabin and plays 1-v-1 (low-frequency pads + Jenga). Win the cabin and the shackles on your five come off at once. First crew to cut the finish line takes the badges.

    The five missions
    Jegi, three kicks. Eat a dried persimmon. Peel 30 cm of cheonhyehyang. Tuho (pitch-pot). Pull a tablecloth. Fail one station and the hexagon stops.

    Teams

    • 1

      • SeoYeon
      • JiWoo
      • NaKyoung
      • YuBin
      • HaYeon
      • ChaeWon
    • 2

      • HyeRin
      • ChaeYeon
      • DaHyun
      • SoHyun
      • Xinyu
      • SeoAh
    • 3

      • YooYeon
      • Kotone
      • YeonJi
      • Mayu
      • Lynn
      • JooBin
    • 4

      • SooMin
      • Kaede
      • Nien
      • ShiOn
      • Sullin
      • JiYeon
  4. Wakeup

    Wakeup — eight leaders

    First to sit on one of eight chairs marked LEADER becomes a group leader and picks two. Music quiz. All three must be right to pin. First team to the bell answers. Last team to fail gets nothing. Rounds move from a one-second prelude, to three songs at once, to an AI-generated original.

    Teams

    • 1

      • SeoYeon
      • Nien
      • SoHyun
    • 2

      • YuBin
      • YooYeon
      • ChaeWon
    • 3

      • DaHyun
      • Kotone
      • YeonJi
    • 4

      • HyeRin
      • SooMin
      • Kaede
    • 5

      • Xinyu
      • Mayu
      • Lynn
    • 6

      • JooBin
      • SeoAh
      • JiYeon
    • 7

      • NaKyoung
      • JiWoo
      • ShiOn
    • 8

      • ChaeYeon
      • HaYeon
      • Sullin
  5. EP.3

    Samdado — wind, stones, women

    Jeju is called Samdado: much wind, much stone, much women. The season takes that literally. Three physical events on the same island grammar. Weather is not scenery. It is a mission.

    Beat the Wind
    A parachute larger than the body. Walk it to the line against Jeju air. Two rounds of twelve. Four badges a round. The bottom three in each round carry a penalty into the next event.
    Mystery Queen Chicken
    Twelve and twelve. Each crew names a queen. First to take the other queen out wins. The six lowest from the wind event fight with bags of stones on their backs.
    24 vs 24 tug
    tripleS versus 24 Jeju National University students. Best of three. If the group wins, every member pins a badge. The island borrows a crowd.
Gravity
Game 1 teams went to Event Gravity #26 (6–7 April 2025, 175,981 COMO). WAV chose 1theK’s Pick.
Evolved
Season 3 invents class. The island is the other invention: Jeju as a closed board, weather missions, a hidden badge.
Talk
No Badge, No Power is the huddle rule: without a badge you do not speak. Class decides who has a voice.

Results covered

Winners, badge counts, MVPs and spy names stay off this page until you have watched. Official commentary is above — open results only after that.

SEASON 4

The hotel.

Trust No One

Badge War 4: Trust No One

Yeongdo as a spy board. Same uniform for agent and spy — clothes cannot leak the role. Season 1 was a cabin, Season 2 a mudflat resort, Season 3 a Jeju pool villa. Season 4 is a corridor of numbered rooms. Do not trust the huddle.

21 Aug – 11 Sep 2026 · Yeongdo, Busan — filmed 29 Jun – 1 Jul · OT23 on camera. YuBin sits out.

Look

International Crime Investigation Squad kit from the World Wild Women character trailer: agent uniforms, same silhouette whether the wearer is an agent or a spy, so clothes cannot leak the role. A whole hotel floor as base camp — Season 1 was a cabin, Season 2 a mudflat resort, Season 3 a Jeju pool villa, Season 4 a corridor of numbered rooms. Outing clothes for some daytime beats. Water-park kit at Gwangalli for the sea relay: slide, swim, rescue boat. ALIVE badges on the chest swap to DIE when you leave the table.

Format

Twenty-three on camera — YuBin sits the season out (official notice). Mafia logic: agents of the squad versus spies who entered as agents. Days are physical games for game badges. Nights are Triple Table, then a spy attack. This page names the board. It does not name the roles.

  1. 01After a daytime game, Triple Table opens. Agents vote to arrest two people they think are spies. Identities are read there.
  2. 02After the table, spies meet in a numbered hotel room and agree on one agent to remove. Hidden missions can raise the next attack.
  3. 03Win a game, pin a game badge. Top crews also take benefit / shield badges that skip a night or tilt the next table.
  4. 04Eliminated players still run the daytime games. ALIVE swaps to DIE. The eliminated agent with the most game badges is the wild card and may return to the Final Table.
  5. 05Final Table: nine remain, arrest by talk. Identities of the arrested stay closed until four are left. If those four are all agents, the gold stays with the squad. If a spy is still among them, the gold moves.

Games

  1. EP.1

    Roles, then tetrapods

    Yeongdo as a whole-island board. Roles are dealt in private — squad agents, and a handful of spies already inside the kit. You cannot read the role from the uniform. First daylight game: six crews, eight mission zones. Clear a zone, collect miniature tetrapods. First crews to bring three to the red lighthouse pin game badges. Top four crews score. First place also takes a benefit badge for the first Triple Table. Unlike Seasons 2 and 3, there is a tetrapod betting zone. One crew is three — YuBin’s chair is empty.

    The first night
    Triple Table, then the first attack. The hotel corridor is the new campfire. Spies have a hidden mission on the island. This page does not name it, or who carried it.

    Teams

    • 1

      • SeoYeon
      • HyeRin
      • JiWoo
      • ChaeYeon
    • 2

      • YooYeon
      • SooMin
      • NaKyoung
    • 3

      • Kaede
      • DaHyun
      • Kotone
      • YeonJi
    • 4

      • Nien
      • SoHyun
      • Xinyu
      • Mayu
    • 5

      • Lynn
      • JooBin
      • HaYeon
      • ShiOn
    • 6

      • ChaeWon
      • Sullin
      • SeoAh
      • JiYeon
  2. EP.2

    Circle, triangle, square

    A physical circuit built from three shapes. Each event pins its own game badges. Two or more game badges from the circuit become a shield — tonight’s attack skips you. Eliminated agents do not collect the shield. The hotel floor afterwards is the first time Badge War sleeps in numbered rooms.

    Square — the tower
    Three crews of eight, five minutes, tallest stack. Twenty-one large square blocks (seven yellow, seven red, seven blue). Four members hold four ropes on the top block so it does not fall. The other four sprint to the block zone, steal their colour, and slot from the bottom. A triangle zone is where you may interfere.
    Triangle — the flags
    Twenty-three-person individual sprint. Sixty metres. Five triangle flags with game badges on them. Start face-down, back to the finish. The gun goes. Look or stand before the gun and you are out.
    Circle — the tires
    Twelve and twelve. Three ropes, each hanging a different number of heavy tires. Three minutes. Move freely. When time ends, the crew holding the majority of ropes on their side pins the badges. Unit captains draw two DIMENSIONs per side.
  3. EP.3

    OX, and a recruitment

    A large OX quiz — body still in the answer, stand on the letter. Survive to a maximum of five and those five pin game badges. The last one standing also takes a strong benefit for the next Triple Table. If too many drop too early, a revival round. Information is the new badge: someone from the squad is being pulled across. Outing clothes for a daytime beat, then back into kit. Watch the commentary. Do not read this as a recap of who crossed.

  4. EP.4

    Sea relay, wild card, Final Table

    Gwangalli. Six crews, three head-to-head rounds. Because there are 23, one crew is three — they may place runners anywhere on the course. Open-water relay to a rescue boat, then a chest on the main boat. The wild card — the eliminated agent with the most game badges — joins the Final Table. Nine remain. They arrest by talk. This page does not name the table.

    The four legs
    Runner 1 sprints and climbs the slide. Runner 2 slides and swims. Runner 3 takes the water-obstacle course. Runner 4 finishes and boards the rescue boat. Fall in and a safety diver puts you back where you dropped. First boat off wins the chest. Fastest overall crew also takes a benefit for the last table.
    The table
    Nine chairs. Arrest by discussion. Even when someone leaves, their role stays face-down until four remain. Gold depends on whether those four are clean. Official commentary is below. Open results only after that.

    Teams

    • 1

      • SeoYeon
      • HyeRin
      • JiWoo
      • ChaeYeon
    • 2

      • YooYeon
      • SooMin
      • NaKyoung
      • Kaede
    • 3

      • DaHyun
      • Kotone
      • YeonJi
      • Nien
    • 4

      • SoHyun
      • Xinyu
      • Mayu
      • Lynn
    • 5

      • JooBin
      • HaYeon
      • ShiOn
      • ChaeWon
    • 6

      • Sullin
      • SeoAh
      • JiYeon
Gravity
WAV first chose the 2026 variety series itself (Badge War 4 : Trust No One vs ALL YES! tripleS) on COSMO, 23–25 April 2026. Theme-song Gravity landed on World Wild Women. Episode MVPs went back to Gravity after each Friday.
Evolved
Season 4 drops island-and-class and installs a spy game. Information is the new badge. YuBin sits this season out.
Talk
Four seasons, four rules. S1: take the badge. S2: survive like the title track. S3: no badge, no voice. S4: do not trust the huddle.

Results covered

Winners, badge counts, MVPs and spy names stay off this page until you have watched. Official commentary is above — open results only after that.